How a roll works
Two dice, a stat, and the pressure your crew is already under. One page, no jargon.
A tactical fantasy cyberpunk RPG where your crew becomes one of the forces shaping the Mediterranean.
Cybersteel is a crew-based tactical fantasy cyberpunk RPG set in a Mythos-transformed Mediterranean, where every job applies pressure, every pressure changes the city, and every campaign asks whether the crew becomes a legend, a monster, a corporation, or a footnote.
Six videos in play order: the dice, the job, the pressure economy, a full first night on the Tripoli quay, cyberware and Mythos exposure. Each card opens its video on YouTube.
Four books: character creation and Session 0, the procedures a table runs, the gear and fabrication economy, and the competitor roster from Level 1 to 10.
Two city sandboxes, two hexcrawls out to the deep desert, the corporate production network, and the Agora, each drawn at the scale you play it.
A live operator sheet, a campaign tracker, an encounter builder, the rules at a glance and a glossary, all reading from the same four zines.
Builds an operator through the numbered Session 0 steps, from identity and arcs to skills, contacts, cyberware and equipment, keeping totals and load current as you go.
The game is Pressure — Blood, Data and Profit, what each one attacks and where its rules live. Every entry names the zine it comes from; if the two disagree, the zine wins.
Filter the competitor roster by level, tier, role and faction, build up to three encounters against a crew-level budget, then run them at the table.
Tier one play free, the complete four-tier game owned outright, or a monthly dispatch with a job, an adversary and a location brief.