How a roll works
Two dice, a stat, and the pressure your crew is already under. One page, no jargon.
Reach for Power in a Mediterranean Fantasy Cyberpunk RPG
Cybersteel is a crew-based fantasy cyberpunk RPG set in a Mythos-transformed Mediterranean, where tactical operations apply pressure, pressure shifts the balance of power, and every campaign asks: will your crew become a respected name, a regional power, a criminal empire, or just another forgotten crew that reached too far?
Six videos in play order: the dice, the job, the pressure economy, a full first night on the Tripoli quay, cyberware and Mythos exposure. Each card opens its video on YouTube.
Four books: character creation and Session 0, the procedures a table runs, the gear and fabrication economy, and the competitor roster from Level 1 to 10.
Two city sandboxes, two hexcrawls out to the deep desert, the corporate production network, and the Agora, each drawn at the scale you play it.
A live operator sheet, a campaign tracker, an encounter builder, the rules at a glance and a glossary, all reading from the same four zines.
Builds an operator through the numbered Session 0 steps, from identity and arcs to skills, contacts, cyberware and equipment. Gear lists Credits and build Resources, Contacts roll from the Quick Contacts tables, and totals and load stay current as you go.
The game is Pressure — Blood, Data and Profit, what each one attacks and where its rules live. Every entry names the zine it comes from; if the two disagree, the zine wins.
Filter the competitor roster by level, tier, role and faction, build up to three encounters against a crew-level budget, then run them at the table.
Tier one play free, the complete four-tier game owned outright, or a monthly dispatch with a job, an adversary and a location brief.